Module 1 Formstorming

Weekly Activity Template

Sofia Montagner


Project 1


Module 1

For module 1, I was required to document my formstorming process through images from the module 1 tutorial videos, as well as take pictures of objects which represent primitive shapes and complex shapes.

Activity 1

An image of a candle. An image of a candle. An image of a lip oil bottle. An image of a lip oil bottle. An image of a lip oil bottle. An image of a charging cube. An image of a charging cube. An image of a charging cube. An image of a bunny squishy toy. An image of a bunny squishy toy. An image of a bunny squishy toy. An image of a bunny squishy toy. An image of a chapstick container. An image of a chapstick container. An image of a chapstick container. An image of a chapstick container. An image of a remote control. An image of a remote control. An image of a remote control. An image of a remote control. An image of a miffy speaker. An image of a miffy speaker. An image of a miffy speaker. An image of a miffy speaker. An image of a Yoshi plushie. An image of a Yoshi plushie. An image of a Yoshi plushie. Discovering how to place a shape and adjust the width and height. Figuring out how to move objects along the axes. Learning how to apply different colours to objects. Experimenting with different shapes and bends. Experimenting with adding various bends to shapes. Recreating a candle using basic cylinders. Adding rounded edges using the bevel tool, and adding more details using shapes. Revising details by using different shapes to add a curve. Adjusting colours and experimenting with colour settings. I ended up increasing the metalness setting on the top cylinder. An attempt at modelling my lip oil bottle, using cylinders and a taper adjustment to create a small gap. A revision of the previous shape I used for the bottle, this time creating more cylinders so I can create a smaller gap between the lid and bottle. Applied colours to the bottle, and added rounding to the edges. Initial shape to create a model of a phone charging cube, a simple cube with rounded edges and added colours. Added a hole to the cube by using a smaller cube and the boolean subtract tool. Added details to the inside of the cube. Learning how to use points with the polygon tool. Created a rectangle using the polygon tool. Created this shape to attach to the charging cube using the polygon tool. Duplicated the previous shape, added a hole using the boolean tool, and added colour. Attached the previous shapes to the charging cube. Modelled the basic shape of my chapstick container, using cylinders. Added colour to the container. Created a basic shape of the bunny using spheres and adjusting the proportions. Refined the shape of the bunny, adding a bend effect to the ear to make it more like the actual object. Also used the boolean tool to make it flat on the bottom by putting a cube where I want to remove. Added colour to the bunny.

Activity 2

Image of my Nintendo 3DS XL. Image of my Nintendo 3DS XL. Image of my Nintendo 3DS XL. Image of my TV remote. Image of a digital camera. Image of a digital camera. Image of a digital camera. Image of a digital camera. Image of a digital camera. Image of a plastic bear figurine. Image of a plastic bear figurine. Image of a plastic bear figurine. Image of a plastic bear figurine. Image of a plastic bear figurine. Image of a small plastic figurine. Image of a small plastic figurine. Image of a small plastic figurine. Image of a small round plushie. Image of a small round plushie. Image of a small round plushie. Image of a small round plushie. Initial attempt at shaping a model of the TV remote. Successful attempt at shaping the TV remote, this time using realistic measurements, and added the sensor at the front of the remote as a detail. TV remote with buttons added. TV remote with buttons added (second angle) Screenshot of the layers used to create the TV remote, including null layers used to group parts of the design and previous iterations. A square which I altered while experimenting with different model mode tools. Testing out the symmetry tool while experimenting with how to alter specific points of a shape. Attempt at creating the base of my Miffy speaker, using the extrude tool on various surfaces on a cube. A traced version of the Miffy speaker using the spline tool, which I did not end up using to create a complete model. I used a reference photo which I put into Cinema 4D and traced it from there to experiment with the spline tool and what features I can add to it. Another attempt at creating the Miffy speaker, this time using the spline tool to help me create more specific shapes. I created the ears, the body, and the arms each with a different spline. Attempt at creating Miffy, this time using simple base shapes (square for the body, and sphere for the head) to create the different body parts. I used the same strategy for the ears, but made them more accurate by using the spline tool to create a more specific shape. Also, instead of duplicating the ears, I used the symmetry tool to ensure that they were even and centered. I also used the symmetry tool on the body to create the arms, which I extruded from the original body shape then applied the smooth tool. Connected the arms to the body with the connect tool, which I then made smoother with the sculpting tool. I also added the eyes and mouth, which are just thickened spline polygons which I traced from the reference image. For the legs/feet, I just amde some extrusions from a simple cube shape, then smoothened the edges using the bevel tool, and made some final adjustments with sculp. Added the speaker parts using the boolean subtract tool. Added colour to the model. Began working on the bear model, starting with the body using the capsule shape and adjusting it with the bulge tool. The legs are made from a cube, which I created some extrusions on to get the feet shape. I went it and added the toes using the sculpt tool, then used the symmetry tool to create two. Connected a sphere which I had stretched into an oval shape onto the face to create the nose, then connected the nose and body. I went in with the sculpt tool, then subdivided, to make them seem more smooth and connected. I also added the eyes and nose with small spheres, both of which I used the symmetry tool on. Added the arms, which are just capsules that I stretched appropriately, then used the symmetry tool to create two. For the details on the paws, I used the sculpt tool to create small indentations to represent the paw pads and the indents between fingers. I also added the ears, which were made with the spline tool. Back view of the ears, so you can see the real ears and the cat ears. Box for the bear model, which was made with simple adjustments of cubes.

Material Workshop 1

This is an image of a glass sculpture, created from a student part of the craft and design glass program. This is an image of a mini lounge furniture set created out of wood, created by a student part in the craft and design furniture program. An image of a ceramic vase, created by a student part of the craft and design ceramics program.

Material Workshop 2

This is an image of a hand made out of silicone. Silicone is a pliable material in most cases, including this one. This has been refined as it has gone under a molding transformation. It is often used in prosthetics and special effects in movies because of its realistic texture and appearance. This is an image of jewellers wax. Jewellers wax is a type of wax used in the jewellery making process. It is a rigid material, often used to create models or prototypes of jewellery pieces before they are cast. It has been refined in order to maintain a ring-like shape. This is an image of a stoneware ceramic tile. It is a rigid material that has been refined through a firing process in a kiln. Stoneware is known for its durability and strength, making it suitable for various applications such as flooring, wall coverings, and countertops.

Project 1


Project 1 Models

Published 3D Model 1

This is my finalized version of my 3D printed Miffy model. It was originally a speaker, as seen in week 1's formstorming activity, though I decided to remove the speaker parts in order to maintain a comprehensive denotation of the object. I also made some changes, such as extruding the eyes and mouth, since I would not be able to portray those features due to the lack of texture I can work with.

The front view of my 3D printed Miffy model. The side view of my 3D printed Miffy model. The back view of my 3D printed Miffy model.

Published 3D Model 2

This is my finalized 3D printed Grizz model. Similar to my Miffy model, I made sure to emphasize certain parts of the model using extrusions, such as the nose, paws, and ears. The box and the bear were created as separate pieces, ensuring efficient printing and making it more like the original object, which I begun in week 2's formstorming activity.

The front view of my 3D printed Grizz model. The side view of my 3D printed Grizz model. The back view of my 3D printed Grizz model.

Published 3D Model 3

This is the final version of my 3D printed remote model. I made sure to include all the buttons on the remote, as well as the sensor at the front. I also adjusted the proportions slightly to make the buttons more visible. The original remote model was created during week 1's formstorming activity.

The top view of my 3D printed remote model. The side view of my 3D printed remote model.
×

Powered by w3.css